Acquisition Upkeep Rules
Upkeep Standards for Acquisitions
Once every six months on the first day of the month, an economic report is presented to the Rogue Trader and his entourage that details all of the wealth and power of their dynasty. In game terms this means that Upkeep rolls are required for the continued supply of any and all Acquisitions that are currently in their possession. Keeping a record of all of their Acquisitions and the rolls needed to maintain their Acquisitions is essential and must be updated regularly. If a supply runs out it will be up to the players to attempt to establish new agreements or reestablish old agreements; with each attempt subject to both population and availability rules as well as time durations. A listing of the player’s dynasty Acquisitions will be kept available in the journal on the Roll20 site. All character starting gear will also be included in the listing. For simplicity all Acquisitions are categorized by type and Quality Grades to determine the target numbers for the Acquisition Tests.
The above rules for upkeep apply to the dynasty, allowing the players a steady supply of a given product so long as the contract remains active. This steady supply also accounts for replacement parts, repair manuals, perhaps trained personnel to tend to them, proper storage devices, etc… On an individual level players may choose to make individual Acquisitions to procure gear. This method allows players to possibly acquire gear for their personal use but does not include a steady flow of supplies for the item such as ammunition or replacement parts. Items acquired in this manner must be purchased with characters personal funds but they may still use the group’s Profit Factor to acquire the item. As members of a Dynasty each character receives a 500 Throne Gelt per month with an additional bonus of 50 Gelt per month per Essential Crew rank above 4. In any case, these items must be identified as separate items within their inventories indicating they are not long term Acquisitions. A player may never have more than three of such items in their ownership at a time (an “item” includes volumes such as a single box or canister of ammo, a quiver of arrows, a missile, dose of a drug etc. counting as a single item). For each personal item in their possession the player must also reduce their monthly income by 1/3 the items original value to reflect the cost of regular upkeep on the item.