Experience Point Progression
For those of you curious about how to design your character with the future in mind here is the model I will be using for XP Rewards. Applying the Abstract Method outlined in the Rogue Trader book, Sessions will be in either an eight hour session or two four hour sessions per week for twelve sessions. It is the responsibility of the player to emphasize when he feels entitled to individual Player Awards though I may volunteer if I am aware.
Minimum Award for 4 hours of gaming: 500xp.
Group Performance Bonus: up to +2,500 each per 8 hour session.
Awards are offered based on the efficiency of the team through dramatic in group dialogue, limited loss of resources, limited group causalities, etc.
Individual Player Awards (one category per 4 hour session): +100 to +1,200
100: Clever use of a skill or talent.
200: Solving a small mystery, puzzle, or riddle.
300: Role Playing through clever statements, dramatic dialogue, and sticking to background elements of your character.
400: Saving the group from peril without the use of Fate Points.
500: Self-sacrifice through loss of characteristic value, skill, or talent for the betterment of the group.
600: Extensive use of skills, research, investigation, and player ingenuity to solve major story challenges, learning and exploiting the vulnerabilities of more powerful enemies, or dissolving false or misleading story arcs.
Selling Back Fate Points: Players may sell their Fate Points for 1,500xp to be used when an opportune and sensible time in the game permits.
The above awards would average 2,850xp per 8 hour session; over twelve games that equal out to be 34,200xp by campaigns end.